Two Dice Roller
Roll a pair of dice for any board game.
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Tip: press the space bar to roll again.
Roll a pair of dice
This two dice roller rolls two six sided dice and adds them up for you. The dice show pips like the ones in a board game box, the total appears in large type, and doubles are called out. Use it when the dice have vanished under the couch, when you play a board game over a video call, or when a younger player needs help with the sum.
How to use the two dice roller
- Press Roll, or press the space bar.
- The two dice shake and land.
- Read the total. The line underneath shows each die, such as 6 + 2.
- If both dice match, that line reads “Doubles” instead.
- Check the History list for earlier rolls, newest first.
The page rolls once as soon as it opens, so a result is already waiting.
Totals from 2 to 12
Two dice can make any total from 2 to 12, but the totals are not equally likely. The pair can land 36 different ways, and the middle totals have more of them:
- 2 or 12: 1 way each
- 3 or 11: 2 ways each
- 4 or 10: 3 ways each
- 5 or 9: 4 ways each
- 6 or 8: 5 ways each
- 7: 6 ways
Why 7 comes up most
A 7 can be made with 1 and 6, 2 and 5, or 3 and 4, and each pair can land either way round. That is six combinations out of 36, so a 7 shows up about once every six rolls. A 2 needs both dice on 1, which happens once in 36 rolls on average. Game designers lean on this. Spaces or numbers that pay out on a 6, 7 or 8 get hit far more often than those on a 2 or 12, and some games make 7 the roll that triggers a special event for exactly that reason.
Doubles
Six of the 36 combinations are doubles, so expect them about one roll in six. Plenty of games hand out an extra turn on doubles, which is why the roller points them out.
Ways to use it
- Family board games. Most games that move pieces around a board use two six sided dice. Roll and count the spaces.
- Backgammon. Roll for your move and use the two values separately. Doubles are flagged, so you remember to play the number four times.
- Teaching probability. Have a class roll 50 times, tally the totals on the board, and watch 7 climb to the top of the chart.
- Making your own game. Assign a reward or a forfeit to each total, keeping the best prizes on 2 and 12 since they are the rarest.
- Quick decisions. Even total means one choice, odd total means the other.
Fair dice
Each die gets its own value from your browser’s cryptographic random generator (crypto.getRandomValues). Each face has a 1 in 6 chance, so the totals follow the same pattern as a real pair of dice.
Need a different number of dice or other shapes? Use the dice roller. For card games, the random card generator draws from a full shuffled deck.
Frequently asked questions
Why is 7 the most common total with two dice?
There are six ways to make 7 (1 and 6, 2 and 5, 3 and 4, and each of those the other way round) out of 36 possible rolls. That is a 1 in 6 chance. A 2 or a 12 can each happen only one way, a 1 in 36 chance.
How often do doubles come up?
About one roll in six. Six of the 36 combinations are doubles, and the roller says Doubles under the total when you get one.
Can I see each die as well as the total?
Yes. Both dice show pips like real dice, the total appears in large type, and the line below lists the two values, such as 4 + 3.
Can I roll three dice or a different die on this page?
Yes. Change Number of dice (up to 10) or the Sides menu. The doubles call-out only appears when you roll exactly two six sided dice.
Can one die affect the other?
No. Each die is rolled separately with the browser's cryptographic random generator, so one die's result tells you nothing about the other.
Is there a record of earlier rolls?
Yes. The History list shows each roll as '2d6:' followed by the total, newest first. It clears when you leave the page.